I felt like I was overcoming a trauma when I returned to one of the most evil fights in the game in my replay. I'm of two minds about that: I appreciate not being pushed to my tactical limits in every fight of Baldur's Gate 3, while many of those Original Sin 2 encounters are so deliciously devious, they're seared into my mind for life (in a good way). ![]() There are plenty of encounters like this in Baldur's Gate 3 as well (Auntie Ethel, The Iron Throne), but D:OS2 is lousy with them. Original Sin 2 just has more curve balls in its fights, battles where you're handicapped out of nowhere or put under a stressful time crunch. "Many of the Original Sin 2 encounters are so deliciously devious, they're seared into my mind for life (in a good way)." I'd still rather have an RPG where the best gear is deliberately placed by a designer, lending this feeling of it being a reward and something you can sit with for a long stretch of the game, but Original Sin 2 is now the lone single player RPG whose leveled, semi-random loot system I don't mind, and even kind of appreciate. ![]() Once I went with the flow of D:OS2's constant stream of disposable magic swords, the game really clicked for me like never before. I fully embraced my equipment's throwaway nature this time, making the rounds every time I leveled up to purchase the latest stuff for my key slots. That left me with underleveled gear and underpowered characters, especially in the final act of the game. I thrashed against that in my first playthrough, holding onto gear for longer than I should have or choosing equipment pieces based of secondary or tertiary benefits (stat bonuses, on hit effects) as opposed to their cold, hard DPS/armor values. ![]() D:OS2 has an almost Diablo-like system of semi-random, leveled gear by comparison.
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